The lines below hit us via PocketGamer.biz:
Ask any developer or publisher whether they’re planning to make a camera-enabled location-based multiplayer game for N-Gage anytime soon, and most will say ‘No’. We know, because we’ve asked them.
And often, they’ll point you in the direction of the N-Gage sales charts by way of explanation. When Tetris, poker, Monopoly, solitaire and well-worn console franchises are what’s selling, you can see why developers see more risk in heading for the bleeding edge of innovation.
Or, to put it another way, when a Nokia exec gets up at a conference and talks about augmented reality or mapping mash-ups, many developers are thinking ‘Sure, I can DO those games for N-Gage, but can YOU sell them?’
Even though the conclusion is clear, I personally do not see this as an N-Gage-specific fault. Power users have always been a small (but vocal) part of the market, which are much more difficult to target than the huge army of casual gamers. Why should a developer invest huge amounts of money into an unproven concept if he can reach a much bigger market with a simple and proven one?
P.S: As for augmented reality: just because you can do it, doesn’t mean that you should. Moolan is a prime example – it won a (questionable) price, but is unlikely to sell more than hundred copies…
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That is where Nokia marketing team should work in, to get to know if those kind of games would sell or not.
Then maybe more developpers would be able to developp more advanced games.
Hi,
they are proven not to sell…
All the best
Tam Hanna