AllAboutSymbian’s Attila Katona recently posted an article about how games do not support his E90’s wide screen. Even though I can understand his frustration, I feel that he is hitting our poor developers unfairly.

The reason for this is simple: supporting higher screen resolution requires more processing time. The bigger the draw area, the more processing power is needed. Double the screen size: your game’s CPU power demand is to be multiplied by 4.
Unfortunately, the E90’s processor is not much faster than the N95’s. Seeing that developers try to make their games look as good as possible on the N95 - how much CPU reserve do they have for supporting bigger screens? Not much!
Even though I understand Sir Katona’s frustration, I feel that he is not seeing the full picture. Developers definitely can do full screen games on the E90(and will do so given sufficient demand) - however, the quality of visuals definitely will be a lot lower than on the N95…





