The folks at Symbian Press have just released a new book that could be useful for all those of you planning to get into the S60 game business:

Here’s a short description of the contents:
The first part of the book discusses the mobile games industry, including why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.
The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. A chapter covering the use of hardware APIs, such as the camera and vibra, is also included.
Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides, and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is making the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively.
The final part of the book discusses how to create mobile games for Symbian smartphones without using C or C++, using Java ME, DoJa (for Japan) or Flash Lite 2.
In case you wish to purchase the book, get it at Amazon’s for 50$.
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New book for S60 game coders, Flash Lite included…
Via TamsS60, there is a new book out for S60 game coders “Games on Symbian OS: A Handbook for Mobile Development” and it includes some material for Flash Lite 2.
“The final part of the book discusses how to create mobile games for Sy…
Can anybody tell me where I can download it online?
Thanks..
Hi Faheem,
sorry…but you’ll need to buy that tome IMHO…
Best regards
Tam Hanna